SplinterFaction Real-time strategy
Systems

Two clocks besides health

· Scary le Poo

SplinterFaction has no counter web — no armour classes, no damage multipliers. What it has instead are two specialist effects that bypass health entirely, each with its own bar. A closer look at heat and disruption, and the nova cascade.

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Seismic sensors, not radar

· Scary le Poo

Filed in Design, Systems

A sensor tells you something is there. Not what, not how many, and only if it's moving. Why SplinterFaction has no radar at all, and what that does to scouting, ambushes, and the Federation's cloak.

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SurvivalAI: reading the beacon network

· Scary le Poo

Filed in Systems, Community

Wave defense is co-operative, scales however you want it to, and is the best way to introduce a friend to the game. It's also a target-priority puzzle: the AI starts with a full beacon network, every beacon you kill weakens it, and the panel tells you where the next wave is coming from.

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