Federation of Kala
Speed · Stealth · Sustainability
- Fast walkers — legged chassis that reposition rapidly
- Hull regeneration, and the Healstation
- True cloaking: invisible to eyes and seismic sensors
- Disruption weapons that blind, silence, then immobilise
- Missiles, plasma, particle beams
"Fed" for short. Obsessed with offence and speed, the Federation perfected regenerative hulls and plasma arrays. Fed arrive first, leave first, and choose whether a fight happens at all.
Damage is a loan. Hulls regenerate out of combat, and healstations repair units rotating off the line. A grinding engagement costs Fed time rather than army.
Weakness: individual units are fragile. Caught in the open, or pinned somewhere they can't withdraw, Fed evaporates. Fed is never allowed to be careless — but is allowed to be wrong twice, which Loz isn't.