SplinterFaction Real-time strategy
Design

There is no repair. On purpose.

· Scary le Poo

Constructors build things and reclaim things. They do not fix things. Not units, not structures. Why the single most-questioned rule in SplinterFaction is the one that makes the factions work.

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Seismic sensors, not radar

· Scary le Poo

Filed in Design, Systems

A sensor tells you something is there. Not what, not how many, and only if it's moving. Why SplinterFaction has no radar at all, and what that does to scouting, ambushes, and the Federation's cloak.

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