SplinterFaction Real-time strategy
Two clocks besides health

Wednesday August 12th, 2026

Filed by Scary le Poo

Systems

"My unit is at 80%, it's fine" is wrong here. Damage is not the only clock running on your units.

No counter web

Deliberately. No "200% against light, 50% against heavy". Damage is damage, and what decides fights is numbers, positioning, range and tech level — not a lookup table. What you see is what you get. But two weapon families do something other than reduce hit points, and both accumulate on the target, tracked on vertical bars beside the healthbar: heat on the left, disruption on the right.

Heat: the Loz effect

Every hit raises the target's thermal level. At 50% it slows down. At 100% it explodes — regardless of how much health it had left. The escalation is what makes it nasty: once slowed, the target can no longer escape the beam that's heating it. The Flashpoint and Cauterizer are built around it, the Mammoth carries it as one of three systems, and the Loz Commander's own weapon is a heat ray.

Playing with it: stay on one target. Switching wastes accumulated heat. Playing against it: pull anything past 50% out immediately; rotate it to the back and let it cool.

Disruption: the Fed effect

A staged shutdown ladder. At 50% the target is blinded. At 75% it can't fire. At 100% it's immobilised for a time — and emits a disruption nova, spreading disruption to everything around it. Against a clumped enemy force, driving one target to 100% can cascade through the whole group. The Equalizer, Dominator and Striker are the platforms, the Fed Commander also carries an EMG Disruption Cannon.

Playing with it: focus volleys on high-value targets in tight formations. Playing against it: withdraw a climbing unit before lockdown, and don't bunch up — the nova is a reason to spread beyond the usual splash argument. This is especially punishing for Loz, whose units are slow enough already.

Check all three bars. A unit can be at full health and about to die of heat, or at full health and completely unable to shoot.