SplinterFaction Real-time strategy
Patch Notes

There is no repair. On purpose.

· Scary le Poo · Design

Constructors build things and reclaim things. They do not fix things. Not units, not structures. Why the single most-questioned rule in SplinterFaction is the one that makes the factions work.

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Two clocks besides health

· Scary le Poo · Systems

SplinterFaction has no counter web — no armour classes, no damage multipliers. What it has instead are two specialist effects that bypass health entirely, each with its own bar. A closer look at heat and disruption, and the nova cascade.

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Seismic sensors, not radar

· Scary le Poo · Design, Systems

A sensor tells you something is there. Not what, not how many, and only if it's moving. Why SplinterFaction has no radar at all, and what that does to scouting, ambushes, and the Federation's cloak.

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SurvivalAI: reading the beacon network

· Scary le Poo · Systems, Community

Wave defense is co-operative, scales however you want it to, and is the best way to introduce a friend to the game. It's also a target-priority puzzle: the AI starts with a full beacon network, every beacon you kill weakens it, and the panel tells you where the next wave is coming from.

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How updates reach you

· Scary le Poo · Patch Notes

Coilbox checks for new versions on launch and fetches only what's changed, so you never reinstall. This is where the build-by-build notes will land, and what a note here will and won't cover.

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