SplinterFaction Real-time strategy
Dispatches

There is no repair. On purpose.

· Scary le Poo

Constructors build things and reclaim things. They do not fix things. Not units, not structures. Why the single most-questioned rule in SplinterFaction is the one that makes the factions work.

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Two clocks besides health

· Scary le Poo

SplinterFaction has no counter web — no armour classes, no damage multipliers. What it has instead are two specialist effects that bypass health entirely, each with its own bar. A closer look at heat and disruption, and the nova cascade.

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Seismic sensors, not radar

· Scary le Poo

Filed in Design, Systems

A sensor tells you something is there. Not what, not how many, and only if it's moving. Why SplinterFaction has no radar at all, and what that does to scouting, ambushes, and the Federation's cloak.

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